Tuesday, 13 April 2010

The curse of multiplayer gaming

Nomatter how good it gets, the players will always hold it back. Open social gaming just doesn't work, randomised connection to others doesn't work. Communities must form for the qualities of the game to shine - the average public server will only grant you disorganised chaos, ignorant players exploiting whatever techniques work best in chaotic circumstances, and as a result most of the game's features are ignored wholly.